Part 11: Days 16-17 - Labyrinth: starring Kyte Seaman
Days 16-17 - Labyrinth: starring Kyte SeamanWhere we last left off, we saved General Bagoth from being blown up and went exploring all over Pandule, going as far as to find a magical sky island with people immune to the time loop.
Now we are going to start a new loop and experience something truly awful. For reference, it is now the 16th day of Mouses adventures on Pandule and the 4th week.
Starting off at the dock, we are greeted by a familiar face
We can hear her playing the song on a flute.
Pattimo, I played the Song of Courage for her last loop.
I know. I stand by my statement.
Now Playing Rinnas Theme
I remember every single one of you! So, I wont be afraid anymore! I mean, Ill still be afraid, but I wont be scared!
Hey, were counting on you, little girl!
..Huh?
..Haahh .why do I even try?
We get a yes/no prompt as usual for new characters. No point refusing. Im just going to dump her the moment I hit Claires place anyway.
Walking along the dock, we notice something odd
Lordans Son: Youve come to the right place. The islands are in the middle of celebrating the Princesss wedding. Stay a while and enjoy it!
(Where could Kyte be?)
This is our hint that the Kyte sidequest has begun. However, we have bugger all to go on: its obvious it has something to do with the ship we saw last loop, but how do we proceed from there? As it happens, going back to Kytes beach wont accomplish anything, even if you go there at the exact same time you saw the last cutscene.
There is another scene that hints at what happened with Kytes sailors, but its at a ridiculously specific time, and merely going back to Kytes place after seeing hes gone wont trigger it
Wexler: Wasnt he at the harbour? Thats odd thats usually his favourite spot.
Lordans Son: Its something he seldom discusses.
Mog: Thats right. For the first time in a long while, he was talking about old times this morning. The name was I think he said Matilda. Thats the name of the ship.
Mouse then walks outside.
(Thats why today he went to the Northern Shore. Hes in danger! What should we do?! Are you going, Mouse?)
We get a yes/no prompt. It doesnt matter, as I dont believe saying you wont go prohibits you from acting on this quest. Were gonna do it, no matter what.
Anyway, we learnt absolutely nothing we didnt already know from that scene. Ive checked and checked, but as far as I can tell, there are no organic hints at where Kyte has gone. Checking the beach does nothing, no NPCs claim to have seen Kyte go anywhere.
Without any organic information as to what happened, Ill just come out and say it: Kyte has gone to the Celestial Village that we saw last loop.
Even with that knowledge in hand, places that would theoretically have something to do with this dont hint at what happened to Kyte. To get to the Celestials we had to play a song to that tree, but the guy that gives you the song doesnt mention Kyte, even if you get the song after triggering the quest. Even if you talk to the weird shadows in the strange village, they do not mention Kyte by any means.
Thus, your only chance of figuring out what happened is by happening upon the Celestial Village after triggering this quest.
But before we get on with Kytes quest, lets talk about Rinna briefly.
She is still utterly worthless right now. She just has her mop and it does bugger all damage. You cant even upgrade it at a blacksmith.
However, Rinna has a secret set of abilities accessed via the Skills menu
If we select the Change option
Rinna changes into her dancer costume and becomes RindRinna. No idea why its called that.
EDIT: Polsy informs me the intent is likely a pun the word "Odori" which is a word for a dance, as in Japanese it's "Rindorinna", and this is of course Rinna's dancer costume.
RindRinna still isnt much of a physical fighter, but she learns a number of useful skills that regular Rinna does not. Most say she is the best, if not one of, the best healers in the game. A solid option, I should think.
But theres a downside: like I said ages ago, Rinnas dancer costume is basically pseudo underwear. If you use RindRinna, you have to stare at Rinnas ass in disturbing detail. A very unpalatable option for myself at least.
Anyway, we dump Rinna and grab some better party members. I actually bring Bagoth in anticipation of going to the graveyard, but this turns out to be a waste of time.
I jump to the Celestial Village.
The Leader doesnt say this until Kytes quest starts. This is at least a hint that he came here. In case youre wondering, no, his cutscene dialogue doesnt change to mention Kyte if you see it after starting the quest.
Although Kytes ship rises from the ocean every day 4, we dont actually know hes gone there, and thus have no idea if we need to use this falcon to cross the ocean.
This is presumably a reference to Kyte coming through, but uh ..is he mixing up Kyte and Mouse? What is he saying here?
With Kytes quest initiated, clicking on this sky well gives us a scene
Could it be that the seaman who saw the scene below and was shocked by it was .Kyte?
For starters, none of the NPCs seem to mention a seaman being shocked by a scene like this. Secondly, even if Kyte did see this, what does it tell us about where he went? How could we possibly guess from this what were supposed to do next?
As it happens, we need to go talk to the guy who sells falcons now.
So much for the society without worldly desires, charging us for their falcon.
It costs 10000G to use the falcon. Thats over a third of my total funds right now. Also, just to find out what the price is, you have to say yes to the first prompt, and then they give you another prompt after telling you the price. Just in case you really didnt want to pay 10000G for this sidequest, I guess.
Were not backing down now, however, so were buying that falcon.
Come on. Hurry, Mouse!
This is where Kyte went. No idea why just yet, but well find out.
What were looking for is this building. Smack dab in the middle of one of this islands squares, its hard to miss.
Now Playing Sea Cavern
When you heard that we were doing a Kyte related sidequest, what did you expect? Was A bland featureless maze anywhere in your list of picks for what wed be encountering?
This dungeon sucks. It blows. It sucks and blows.
As I said, its a bland, featureless maze. The whole way through, its all grey floors and walls designed only to frustrate you. There is one level of the dungeon that is different, but its basically just grey cobblestones rather than grey tiles. Not much of an improvement. The Thunder Mine from Legaia 2 has nothing on this places levels of dull and grey.
Of course the real terror of this dungeon is the encounters. Anyone who has played this game knows how high the encounter rate can be. Until now this didnt really matter, as I was either deliberately grinding or going through short stints in territory with encounters. Here, with the dungeon as long as it is, and with great potential for getting lost, the encounters become an enormous and overbearing chore to deal with. Theres a high chance that you might forget what direction you were going after a tedious fight, making navigation in this maze all the harder.
There are two items that might have mitigated this tedium: Fog Spheres and Evergreens. Fog Spheres reduce encounter rates, and I dont have to tell you how useful that is here. Evergreens reduce the chances of being ambushed, or the scenarios in which the enemy surround you and all get to act first (and cant all be targeted by area hitting attacks like charging strike either). Of course I didnt think to use either of these. While Fog Spheres come up here and there, Evergreens are sold by a flower store in Pandule city. Theres not a lot of hint that theyre a thing, and you probably got tired of poking around random buildings long before now.
Now lets discuss what enemies we encounter here.
These ones are the Paralyzing Bean Pastes. Contrary to their names, they dont actually paralyze you but put you to sleep. Theoretically the same effect, but Sleep lasts longer than Paralysis in Ephemeral Fantasia, and usually can only be broken by a physical attack.
This is a Merman. As you can see, its physical hits are trivial, but they have a magic attack that can do about 100 damage to Mouse as is. While not so dangerous normally, if Mouse gets put to sleep, magic spells wont wake him, so theres a chance hell have to sit there and get pummelled for a bit. If anything can kill you down here, its the Mermen.
These enemies, called Killer Bites, do nothing but attack physically. Youll be praying to face more of them than the ever-so-frequent Bean Paste/Mermen encounters.
Every time youre ambushed, this means that every enemy gets to attack before you, nearly guaranteed. This means tediously sitting through every enemys attack animation until you get to make a swing at them. As ambush enemies are spread out and never in one group, you can only kill so many before they all get to attack again. Even if you kill three out of seven enemies in a given encounter, that still leaves four that you have to watch munch on you a second time. Combat can be rather slow paced in Ephemeral Fantasia, so this gets really tedious over time. I jacked the emulators speed boost up to 400% because I was so tired of the length of encounters.
As you might have already noticed, Mouse is the only character here. The whole falcon gimmick meant we could only bring him. You have to fight every encounter with him alone, and hope you never get cheap shotted to death. You also better have stocked up on Live Berries and Super Live Berries, or youll have to turn back, and perhaps even pay another 10000G for the falcon.
Mouse could actually learn two moves that hit all enemies by now. Theyre learned from two other characters. The first is RindRinna, meaning you have to stare at her loli ass in her jailbait outfit. The other is ..uuuurgh, Plosi. Suffice to say I didnt end up nabbing either one.
The only benefit to all this is youre likely to come out flush with cash due to fighting so much. And Mouse will probably gain a bunch of levels.
Anyway, lets get on with the dungeon.
When the seals of the Tombs are released the releaser will bear great misfortune.
So this sounds like a really bad thing, but this is the way to proceed: go to the Tombs and release the apparitions.
The tombs are actually just switches that you need to press to open the way forward. Theyre in the corners of the dungeon, so you have to traverse the whole first floor to go on.
This pool allows you to recover HP and MP and even save your game. Its useful, but it wont substitute for items. Theres only the one and its far too far from the way to complete the dungeon.
Once all the switches are pressed, you must go through a stairwell in the centre of the map.
On the second floor, we have to go down four more separate sets of stairs in search of chests with switches in them. Man, even the way forward is getting repetitive.
When youre on the floors with the chests, you will occasionally have a semi-unique encounter
Now Playing Combat
And you thought I was kidding about Chris the tentacle monster.
Despite getting an intimidating boss theme, these unimaginatively named Tentacles are pushovers, and far easier than the monotonous Bean Paste-Merman ones.
Once all the chest switches have been pressed, we have to go back up to the first floor and take a stairwell in the top right corner. From here, its a fairly linear path with only minor deviations for treasure.
This teleporter takes us to the dull grey rock area. We could see it from the chest switch areas, but we couldnt reach it until now. Searching around this area will reveal
Click here to see me fight Chris the tentacle monster.
You overdid it, guy! Coming to this place alone !
He ? What are you talking about?!
Everything starts shaking after Kyte stamps his foot.
The entrance has been blocked off!
To say adios to past nighmares ! To settle the score for the last time ! I will borrow the powers of my best mate .!!
Now Playing Combat
And so begins our boss fight with the Magic Sea Gule.
It is joined by two Drowned Corpses. They arent a threat to anyone but Kyte, and unless youve been using Kyte this whole time, Kytes basically worthless here except for tossing items.
The real threat in this fight is the boss, as it should be. It has a magic attack that does about 300-400 damage to every character. This could make things rather dicey, and I end up overcompensating with healing as a result. By the time I start dropping Super Live Berries with each character, I could have ended the fight with one more Ray Slash.
Anyway, the Gule dies.
Now Playing Time Limit
We now must escape the dungeon under a time limit. Its not too harsh a time limit, but if you get majorly turned around in this maze like dungeon while escaping, you might run out of time.
Naturally, you now have to follow the path you took to get here in reverse. Hope you have a solid memory! On top of that, you have to fight encounters the whole way out, meaning you could easily forget where youre going between long and drawn out encounters.
But I manage just fine, and Mouse and Kyte escape the dungeon.
The flash of white cuts us to Kytes beach.
Now Playing Kytes Memory
Theyre saying, Good job, Captain! We can now rest soundly. Thats how I see it.
Finally At last! Sorry it took so long.
Just to make it clear: Kyte went out to this island in search of the sea monster that wrecked his ship all that time ago. This had nothing to do with Xelpherpolis, the time loop, or the time demons. This was just Kyte settling an old grudge with no relation to the plot. How uninteresting.
Its not even clear how Kyte got this far. I suppose its a logical guess that monsters that sunk his ship would hide out on a nearby island (but not so much ancient evil ruins), but how did he get to the Celestial Village? Even if hed heard of it, why would he assume they had the only way to get him out to the island he wanted to visit? Theres not a lick of sense to any of this.
But, this sidequest is not without its rewards
Youve got a good nose. Ha!
Yeah, were both all right! Im here too you know! Heh, in top shape!
If we could have, wed have saved you too. But without the falcon, we couldnt cross the sea, and we only had enough money to buy one bird!
(She must never know I had enough for at least two.)
that falcon. Kyte, didnt you say that we couldnt leave the island by boat because of the tides?
That is, unless we build a ship from scratch thats even bigger than the Matilda.
How about from the air?
Oh! Right! I see!!
We then cut to shortly later.
Now Playing Pandule
The members names?
We are prompted to name someone. You dont know right now, but these are two of Mouses friends. Their default names are Beak and Fang. You see how Mouses name fits in with the wildlife theme. Well, only partially, because a mouse is an actual animal whereas the others are just parts of animals (or birds). Were keeping their names as is.
What unusual names. What kind of people are they?
Theyre longtime friends .And theyre the greatest! Mouse Beak .Fang .Its a long story, but Theyre called the Golden Three.
You know I dont recall Mouse ever confessing to anyone that hes actually a thief.
Ha. Ha. Theyre both.
All right, all done!
It will if they havent moved.
Which would seem unlikely, given theyre travelling thieves/bards like Mouse, no?
Hmm. Instead of putting your faith in something so unreliable, why dont we use the falcon and let at least one person escape from this island?
If he was the kind of guy whod escape alone, I wouldnt have to suffer like this. Besides .Besides .he now has a reason to stay on the island and fight this thing to the end.
Mouse. Oh, I get it. Its because of her, isnt it.
And then the scene ends, and were sitting in the strange village. Kyte gives us map pieces to the island we came from, called Ghoul Island. It took me until day 2 of this loop to clear that dungeon, so its now day 17.
Those friends of Mouses we just sent for wont arrive for some time. However, at least one of them will be worth it. Well find out more in due time.
If you dont attend to Kytes quest the moment it is presented, there are no consequences. I was able to rescue Kyte at least one loop after his quest began, so it doesnt matter how long you leave him down there. What DOES matter is how far you proceed with the story, as if you go too far, Kyte and his sidequest will be unavailable after that (and hell be gone from any cutscenes!).
Alternatively, should you fail to escape the dungeon before it collapses, you will be sent to the start of a new loop. Kyte will be back in his usual place and will not mention your mutual death by crumbling ceiling. You miss out on the opportunity to nab Beak and Fang, and thats it. Also, despite the dungeons roof collapsing, you can actually just go back in there anytime you want after getting the map piece (I believe you can also reuse the falcons, but you still have to pay every time).
This is where we shall leave things for now.
Join me next time, where we recruit Ano and find out where Gallhint and his bandits are hiding.